Site map
- Ball speed and clubhead speed explained
What ball speed and clubhead speed measure on a golf simulator, how the two differ, and which one has more say over how far the ball carries.
- Smash factor: what it tells you
What smash factor means on a golf simulator, how it's worked out, and the range Trackman's own averages show for drivers and irons.
- Launch angle and spin rate
How launch angle and spin rate are measured on a golf simulator, and how backspin and the angle the ball takes off at shape its flight.
- Carry distance versus total distance
Why a golf simulator shows two distances, what carry and total each mean, and how to tell which one to read for the shot in front of you.
- Club path and face angle
What club path and face angle mean on a golf simulator, how the gap between them is called face to path, and how it makes a ball curve.
- Spin axis and side spin
What spin axis means on a golf simulator, how it relates to side spin, and how its sign and size match up with draws, fades, hooks and slices.
- Attack angle and dynamic loft
What attack angle and dynamic loft mean on a golf simulator, how they combine into spin loft, and how they affect launch and spin.